WARREN LABS
WARREN LABS · JAMEY WARREN

Headphone
Design Review

An outside read on one product, from someone who has designed, measured, and manufactured headphones.

TWO WEEKS FIXED FEE NO ONGOING COMMITMENT
01 · WHAT IT IS

One product, read from the outside.

You send a prototype or a shipping unit. I measure it, listen to it critically, and deliver a written report on what the design is doing, what it is trading off, and what I would change.

Two weeks. Fixed fee. No ongoing commitment.

02 · WHAT YOU GET

A written report covering five things.

01

Who this is for

The listener the design actually serves, which is not always the one on the spec sheet.

02

What had to be right

The two or three decisions the whole product rests on.

03

What most people miss

The design choice that explains the character of the product.

04

What got traded off

Every headphone trades something. Naming it out loud is how you defend it or fix it.

05

Where it sits

How it reads against your own line and against the market it lands in.

Plus measurements, and a short list of specific changes ranked by what they would cost you to make.

03 · WHAT IT COSTS

$4,500, fixed.

ONE UNIT $4,500 Fixed. Half up front, half on delivery.
SECOND UNIT $2,000 Add a second unit for comparison.
04 · WHO I AM

25 years in audio.

First employee at Grace Design, building high-end microphone preamps and headphone amplifiers still used in studios worldwide.

Fourteen years at HeadRoom Corporation, from product management through President and CEO. Full P&L. Designed and launched the Coda and Overture amplifier and DAC products. Built and ran the dealer network alongside direct sales.

Self-funded headphone R&D through to three working prototypes with even response and extended low end. Consulted Menlo Scientific on the design. Traveled to Japanese headphone shows and Philippine manufacturing facilities to evaluate production partners.

Author of The Art and Science of Headphone Design.

Currently building Warren Labs: measurement, correction software, and makerphones, an open-source 3D-printable headphone project.

05 · WHY BRING IN AN OUTSIDER

Closeness is the problem.

Product teams get close to a design. That closeness is what makes the product good, and it is also what makes the last few decisions hard to see.

I am not going to tell you what your product should be. I am going to tell you what it currently is, in terms you can act on, from someone who has been on the other side of the same decisions.

Send me a unit.

Tell me what you're working on and where it is in the process. I'll confirm the fit before anything is booked.

jamey@warrenlabs.com See the rest of the lab